If you haven't already gotten to take a look at the new Battle Missions book, go to your local store and flip right to the back, there you will find the "special missions". Disregard Linebreaker, and quietly laugh as you realize Vect would dominate Clash of Heroes, then when you read Kill Team, marvel in the simplicity and read it again.
The long and short is you have 200 points to build an army list with 0-1 elite, 0-2 troops, 0-1 fast attack. Then you jam a 4x4 table full of terrain and play a game, the catch is each model functions individually, not as a unit. So the heavy weapon guy can stand still and fire while the special weapon guy moves forward. The almost required optional rule allows you to 'upgrade' 3 models to specialists, and each can take one USR from the main book, with the exception that no model may have the same USR, and no model may be upgraded more than once.
I'd say that the Kill Team mission has gotten the most praise from anyone I've shown the book to, and many have come to the same conclusion I have. We could play this like Necromunda!
For those of you unfamiliar with Necromunda, or my favorite GorkaMorka. These games are based upon the Warhammer 40K universe and instead of a whole army, you take control of a gang of models. A gang can normally be between 5-10 models depending on the system. Both have rules for campaigns that allow you to upgrade your gangs and have them grow as you fight battles, it's actually the encouraged way to play.
Both are great systems, but they just don't quite get the following from people that they deserve. I think this stems from two problems. First the rules are based on the old second edition rules, so they are a bit more complex and foreign, in that somehow familiar sort of way. The compounds rules confusion when you switch back and forth between systems. The other reason is that for the most parts, both games happen outside of the normal 40K metagame involving the basic races. So you can't use your masterfully painted Firedragons, or your magnetized Rhino. People don't want to have to buy new models, that are metal, and special order for one little game. Because of this alot of people that are introduced to the game have a hard time commiting to it. I was definitely that way at first, but was slowly won over by GorkaMorka, and then Necromunda somewhat as well.
So that leads us back to the Kill Team rules. They aren't much in terms of objectives or anything, but they definitely give us a way to play games at small squad based levels. So now all we need to do is add a way to track a campaign. I think from an army perspective this will give you a great reason to stop and convert/paint up that rank and file troopers to look like specialists, while having a blast as well.
I haven't gone searching to see if anyone has done it yet, but I suspect there will be many out there in a short amount of time. I plan on adding my own interpretation to that list with some playtesting and tweaking at the local club over the course of the spring and summer. So keep an eye out, I'll post test rules as I finish them.
My first thought is, someone will come out with a Necromunda type ruleset in the next couple months and I can just change it from there. Then I realized, school is almost done, and there isn't much lined up for the summer at the club, so why don't I run some test games with a couple guys at the club and cook up the rules my