So I got a chance to briefly page through the new Wolves codex, and while impressed at some of the items, I wasn't at all worried about it as everyone else is. The whole Jaws of the Winter Wolf thing is cool, but basically a sucky Vibro cannon, and only has a 24" range. My first thought was, 'meh, if I get hit that means I'm in assault range for next turn'. That made me realize, I the mobility and range offered by the open topped skimmers changes the entire conceptualization of enemy threats.
Since my Kabal normally runs 2 Wych squads in Raiders, and a 2+ Raider squads with a Haemonculus each, I look at the table and try and figure out the range I need to be from an enemy to be safe, and still be in striking distance. That means, if it looks like a squad is moving forward, I need to be right around 24-30" with my wyches(depending on the drug roll), and 20-24" with my Raider squads. Now at those types of ranges, most people aren't even thinking short range/rapid fire, let alone getting assaulted, so you can almost count on them moving forward. Of course that possibly means a strike from the enemy at the 24" range, but they should fairly low Strength and few in number, and hopefully we still get our cover save for the Raiders.
I'll post some better opinions on the Wolf codex when I get it, because I've always loved the Norse Mythos, and it will hopefully give me a reason to use my Marines for a reason other than, 'I have to'. But I definitely won't be doing that till after the Nid book hits in January, and the uproar around wolves has cooled off.
Wednesday, September 30, 2009
Tuesday, September 29, 2009
Dark Eldar vs Eldar Battle Report
So it's been a bit since I posted anything, mostly because of the return to classes being a bit busier than expected. However, I still have time to play some 40K.
This is a battle report between Eldar and my Dark Eldar force that we had at the previous club date.
This is a battle report between Eldar and my Dark Eldar force that we had at the previous club date.
Saturday, September 19, 2009
Preparing for Speed
So after some games with my Marines last club day, I'm getting ready my Dark Eldar for this weekend, and it got me to thinking about our local club.
First over how much it's grown, and how our leader (Kellie from the previous Battle Report) has done a great job at welcoming everyone. Second, I notice we have a few people who are still new, and are still doing the ebb and flow between armies, looking for one they like. But when I think about it, while we do have a few Marine players, we don't seem to have the percentage concentration that you'd expect.
Now some of that is because of the types of armies that are generally played by veteran players. Tyranids, Eldar, Saim-Hann Eldar, and of course one Dark Eldar army. At our last tournament, I think there were actually more Eldar armies than Marines. This strange composition has brought me to an odd thought, the majority of these armies are highly mobile and very deadly witg lots standard issue access to low AP weapons, and power weapons or similar close combat abilities. Most of the listed armies can strike just about anywhere on the table, and can be very difficult to deal with the the standard marine list. With out some specialized counter speed/anti-speed units, the marines just end up being out of position and vulnerable far too often.
So in part, since a number of us successfully play such highly mobile forces, has uniquely shaped our local gaming community. This makes people think outside the box, and try armies in new ways, keeping a fresh gaming environment beyond the codex creeping releases. But I look forward to seeing some Space Wolves, and how they will fair.
First over how much it's grown, and how our leader (Kellie from the previous Battle Report) has done a great job at welcoming everyone. Second, I notice we have a few people who are still new, and are still doing the ebb and flow between armies, looking for one they like. But when I think about it, while we do have a few Marine players, we don't seem to have the percentage concentration that you'd expect.
Now some of that is because of the types of armies that are generally played by veteran players. Tyranids, Eldar, Saim-Hann Eldar, and of course one Dark Eldar army. At our last tournament, I think there were actually more Eldar armies than Marines. This strange composition has brought me to an odd thought, the majority of these armies are highly mobile and very deadly witg lots standard issue access to low AP weapons, and power weapons or similar close combat abilities. Most of the listed armies can strike just about anywhere on the table, and can be very difficult to deal with the the standard marine list. With out some specialized counter speed/anti-speed units, the marines just end up being out of position and vulnerable far too often.
So in part, since a number of us successfully play such highly mobile forces, has uniquely shaped our local gaming community. This makes people think outside the box, and try armies in new ways, keeping a fresh gaming environment beyond the codex creeping releases. But I look forward to seeing some Space Wolves, and how they will fair.
Wednesday, September 9, 2009
Video Battle Report
So we played around with the camera a bit this past weekend, and after a small bit of editting, I threw together this quick video battle report.
The game was Eldar vs. Marines, because my girlfriend was looking to test out her new list(as you'll notice the thousand sons and reaver jetbikes tucked into all her eldar) with some extra Wraithguard and some D-cannons. Since I like to help anyone with the game, especially her, I fielded my marines to give it the best possible test(discounting my horrible rolling).
The game was Eldar vs. Marines, because my girlfriend was looking to test out her new list(as you'll notice the thousand sons and reaver jetbikes tucked into all her eldar) with some extra Wraithguard and some D-cannons. Since I like to help anyone with the game, especially her, I fielded my marines to give it the best possible test(discounting my horrible rolling).
Tuesday, September 1, 2009
Slow couple weeks.
It's been a few weeks since i put anything up. This is mostly because of split attentions. I've been steadily working on terrain the last couple weeks to help re-bolster the club, and more importantly I was putting together some ideas for an Apocalypse game I ran at the last club.
Speaking of Apocalypse, Kris has some more footage of our lopsided 4000 point battle up over at Riders of the Cosmic Serpent, and with a little luck, I may even get some vids up of the appocalypse game I ran at the club. Nothing too spectacular, but the girlfriend took a couple as she was playing having leared her camera could also do video.
So this of course means I can do videos now. Another new idea to play with.
Stay tuned for more, I might try and do a video battle report this coming club day.
Speaking of Apocalypse, Kris has some more footage of our lopsided 4000 point battle up over at Riders of the Cosmic Serpent, and with a little luck, I may even get some vids up of the appocalypse game I ran at the club. Nothing too spectacular, but the girlfriend took a couple as she was playing having leared her camera could also do video.
So this of course means I can do videos now. Another new idea to play with.
Stay tuned for more, I might try and do a video battle report this coming club day.
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