This became overly apparent last month when I went to Sudbury for a tournament; a win, a loss, and a draw saw me place in the middle of the pack. The problem with my list was I had two 5 man warrior squads in venoms, and allied wraithguard as troops. The warriors were often focused and easily mitigated because of a lack of target saturation.
So this left me with a challenge, return to a troop-centric army that could be competitive. My first thought was "I dont' know if I can do that with Dark Eldar for my playstyle." Again, a very 5th edition reaction. But I thought about why 6th is better than 5th, and one of the main selling points I've used to get people back into the game. 6th edition has Allies, so an army has a multitude more permutations to how it can be run; it is part of what seems to balance 6th edition in my mind.
So I'm going to take a page out of Skari's book. I'm going to play a Dark Eldar Allied list for a series of 10 games, and then evaluate how they did. I've already got some ideas on what I want to try, but here is my criteria for allies:
- Allies must contribute something that the Dark Eldar list cannot already do.
- Allies are not a bolt on, they have to provide some sort of synergy with the Dark Eldar list.
- Allied lists will be judged on how the Dark Eldar performed and how the Allies performed and compared to how I have seen the Dark Eldar forces perform previously.
I'm considering two forces.
The first is going to try and resurrect the webway portal list using Eldar allies. The force will consist of a small unit of Grotesques in a raider with WWP carrier, with 3 units wracks entering from the portal(s). The key to this will be manipulating the reserves with an allied Autarch accompanying some Warp Spiders, with Rangers filling the troop selection and camping any objective it can. I think this will be the most ideal list, fast moving with a lot of table control if I add a beast pack, and some Ravagers or Flyers. I'm considering the Voidraven Bomber for this list just to finish up the conversion.
The second list will try and increase the effectiveness of a wych cult list. We all know wyches are absolutely decimated by shooting, even if it's just overwatch, each hit is almost always a kill; so lets try and elminate that problem. Looking at the Chaos forces, they both have ways to mitigate overwatch; Chaos Demons have psychic powers in the Slaanesh discipline that really hamper a unit and it cannot overwatch. This would provide more control over what units can overwatch, especially versus Tau, but being a random chance to get the power isn't the greatest. Chaos Space Marines bring the Dirge Casters on vehicles, giving a 6" no overwatch bubble. The problem with this is they need to be closer, and not all vehicles can take them.
I think Chaos Space Marines will win out here for dependability. Likely a two 5 man CSM units in rhinos with Dirge Casters, throw on a Sorceror who will hopefully get some debuffs from Biomancy. I'd love if the Dread could still take upgrades, or even the Maulerfiend, but the only walker that can is the Defiler, and with 4 HP and a large blast template, it could be a good distraction to get the Raiders in closer.
I will likely start with the Chaos Space Marine list, because I have almost all the models I need for it. The Eldar allies, need the Autarch and Warp Spiders at the very least. They may just turn into a hobby project to convert some Dark Eldar versions.