So one of the items I got for Christmas was a nice new video camera; because as my daughter put it, "I needed it to do more blogging." That means I can start trying to do some video battle reports again.
Previously, I had been using the video feature on our digital camera, and had even tried using my tablet. Both of those worked, but had limitations with battery life, and zoom functions respectively. Hopefully the new camera will alleviate both of those problems.
With any luck, I may even get to record a game we have planned for tonight.
Thursday, December 27, 2012
Friday, December 21, 2012
Apocalypse on the Apocalypse
Just a quick post giving a shout out for Kris and Dan from MiniWarGaming doing a major Apocalypse game live today.
If you are like me and looking for a way to help burn away work, go check out the live feed.
Apocalypse on the Apocalypse
If you are like me and looking for a way to help burn away work, go check out the live feed.
Apocalypse on the Apocalypse
Saturday, December 15, 2012
Crusade of Fire review
So I managed to get myself a copy of another one of Games Workshop's woefully limited release books. The pre-orders seemed to have been completely sold out in the first 3 days on the Canadian and U.S. websites, so I ended up buying a copy from the U.K. website. Overall, I have to say the book was a pleasant surprise. It basically breaks down into the campaign rules with scenarios, and then three sets of special rules; Dog Fights, Gladiator battles, and Demon Worlds.
Unlike the Blood in the Badlands book, this one tried to push the idea, and benefits, of game mastered, or co-game mastered, campaigns. The overall campaign was designed to have 3 "teams" fight over the re-emerging Corvus sub-sector. I liked the idea that the map gradually reveals, so players who are behind can easily get to new virgin ground and not get overwhelmed and surrounded. The only drawbacks that I see is that you can't just forge out and claim the sub-sector for yourself, and without a proper multiple of 3 teams could become unbalanced. I'm looking forward to getting a campaign going with some friends.
I'm always into expansion books for the game rules, and luckily we are given some great additional rules. First lets start with the Demon Worlds. This was a great little special rule that can be added to any game, and will completely re-define the balance of power. Have an extra person, they can be responsible for running any demons that popup. Best of all, it gives you a reason to get some of the awesome new plastic demons that have been released, they really are all fantastic looking models. There is a lot of extra accounting work, but it seems like it should be a blast.
Taken from Beckjann's Deviant page |
Simple yet effective rules, but you want to take it one further? Well let's throw in some race specific maneuvers to add some extra spice. This accounts for every race that can get a flyer, including races like Tau and Eldar that only get access to ForgeWorld flyers. Still not enough? How about race specific fighter ace upgrades? My only issue here, is somehow they missed the one important race with the fighter aces, Dark Eldar(if we don't see a correction, I'll probably cook up some of my own). This is absolutely how additional rules should be done in my mind.
Hopefully I can get some reports in using some of these rules in the near future.
Labels:
campaign book,
crusade of fire,
review,
warhammer 40k
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